Addon Feral By Night 3 3 5a

Addon Feral By Night 3 3 5a Average ratng: 5,6/10 8962 reviews

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Death Knights, the 'ex-servants' of Lich King are one of the easiest and fastest classes to level (and or solo). They can summon undead ghouls to fight for them and spread diseases to their enemies, all while using non-mana using heals.

May 28, 2010  The obligatory PvE addons are a threat meter (like Omen), a damage meter (like Recount), a Unit Frame addon, Feral By Night--If you are just starting out. 3] Feral Charge - Cat; [form:1] Feral Charge - Bear would have one button that if you were Cat would use Cat Charge, if Bear, Bear Charge. Any other form, the button would be dead.

The only problem is that they are only available after you have leveled at least one character to level 55 on the same realm (if you have a premium account on Molten-WoW you can create Death Knights regardless of wether you have a level 80 character on that realm or not). They are currently the only* World of Warcraft hero class =they are meant to be Over Powered. Single Target: -Open the fight with Icy Touch (you can pull with Death Grip or Death Coil before this ), then immediately use Plague Strike. Now right afterwards would usually be wise to use use Blood Strike as often as you have unused blood runes (except if you need healing.

In that case, use Vampiric Blood/ + Death Strike), and Death Strike as often as needed/possible. Remember to refresh Frost Fever and Blood Plague (manually). Several mobs: -Open the fight with Death and Decoy (make sure all the target mobs are affected by it), then immediately use Icy Touch and Plague Strike on ONE mob (that will survive both of them*) and then quickly spread the two diseases with Pestilence.

- Then continue like with ' Single Target', but continue using Pestilence to keep Frost Fever and Blood Plague refreshed. -You could also aggro more mobs *after* having used Icy Touch and Plague Strike on one, and then using Pestilence > Death and Decoy > *You will need to be able to spread the diseases to all of the mobs [EXTRA TIP:] If you know that the mob that you are going to use as a 'spreader' won't survive both Icy Touch and Plague Strike (such as in low level instances), use only one of them, and Pestilence right afterwards. Then use the other ability that you didn't use yet on an other mob (preferrably the one with most hitpoints) and quickly use Pestilence. [EXTRA TIP:] Be sure to change the 'spreader' (meaning the mob you use Pestilence on in order to spread Frost Fever and Blood Plague to all the other mobs). Instances: -Always keep refreshed. -Put Mark of Blood on a mob if the healer needs help healing. Put it preferably on a target with as fast attacks as possible. -If you are not the tank and the tank dies (or can't keep aggro because of something else), aggro* the mob(s) before they kill the healer(s).

(You DO wear plate after all.) This is called ' off-tanking'. *Build up threat until the mobs attack you Solo: -Always keep refreshed. -Always keep both, Blood Plague and Frost Fever on the target(s). -Remember to use Pestilence when against multiple enemies in order to dave you frost/unholy runes.

-Stay in Blood Presence (extra damage + healing from damage) except if you are going to die. In that case, use Frost Presence. [Use Unholy Presence when you travel -> 15% faster] -You don't need to have full health (or even half of it) before you aggro a mob. The reason for this is that you will be able to get yourself to full health in one battle with your self healing abilities + your Blood Presence. - *ALWAYS* use Rune Strike, when possible -When you get low on health, you can use Death Strike//Death Pact/Mark of Blood (use this early on, and preferrably against 'speedy oponents', such as most of the Hunter pets.) /Vampiric Blood (+ ). You should use Death Strike as often as possible. Player Versus Player (PVP): -Always keep on.

-Pretty much the same as with 'Solo', but you have to move more and stay close* to the enemy. Go for a more detailed Death Knight pvp guide (WoWWiki). Professions: ==//== These are suggestions ==//== -Two gathering professions, such as Mining, Skinning, Herbloring. Gathering professions make loads of money if you know where to sell your materials (Auction House). - Mining/ Blacksmithing - Perfect for making your own gear. Blacksmithing gives both your rings two additional sockets. Later on, you can give Mining away and replace it with an other profession (such as Jewelcrafting).

Addon Feral By Night 3 3 5a

- Mining/ Jewelcrafting - A really good source of money + gives quite nice 'jewelcrafter only gems'. - Jewelcrafting/ Blacksmithing - Only suggested if you have an other alt gathering the materials (Mining). Jewelcrafting gives you special 'jewelcrafter only' gems and Blacksmithing gives you two additional gem sockets on both your rings. - Enchanting/ Tailoring - Not very 'Death Knight lore-friendly', but they make a good amount of money. - Enchanting - Enchanting is always a good choice, as you can choose the 'disenchant' option while in instances/raids + you can enchant your own gear with.